Influencer rounds need to chance
I am all for the idea of making this sim as lifelike as possible, but something needs to be changed with the influencer's algorithm. Not a single person in my class of 20+ was able to make more than the $5000 spent on influencers in any of the 3 rounds that they were the only means of revenue generation. Now while I realize there is the possibility that we may have done it wrong I do feel it quite unrealistic that in the 70+ attempts no one was able to ***** the code to making even a 1% profit on these 3 rounds. Which essentially makes 1/4 of this entire simulation useless.